The Dual-Walkers

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The Dual-Walkers
Name: Syl
Author: RavenoftheBlack
Classification: Human Planeswalker
Gender: Female
Colors:
Availability
Public Available
The Dual-Walkers
Name: Chardis
Author: RavenoftheBlack
Classification: Human Planeswalker
Gender: Male
Colors:
Availability
Public Available
The Dual-Walkers are a miraculous rarity in the Multiverse: twins who both possessed the spark. Unfortunately, rather than acting as a stabilizing force on each other, the Dual-Walkers have goaded each other into ever more outrageous expressions of sadism.

They are the creators of The Amphiseum and live on The Wheel.

Appears In

Planes of the Dual-Walkers
Wiki Page for this story
PG Author: Subject:
RavenoftheBlack Daneera, injured in battle, crash lands on a series of planes known as The Wheel, drawing the attention of its rulers.
Content Warnings PG PG-13 R
violence



Dead Man 'Walking
Wiki Page for this story
PG-13 Author: Subject:
RavenoftheBlack The rules of the artificial plane known as The Amphiseum are simple, and Eristi knows them well: Two Planeswalkers enter; one Planeswalker leaves.
Content Warnings PG PG-13 R
Some sexual content violence


Consider Reading This First: Planes of the Dual-Walkers


The Cruel Finale
Wiki Page for this story
PG-13 Author: Subject:
RavenoftheBlack It's the last game ever to be held in The Amphiseum and The Dual-Walkers intend to make sure the duel will never be forgotten.
Content Warnings PG PG-13 R
violence


Consider Reading This First: Planes of the Dual-Walkers Dead Man ‘Walking Deals and Devils How to Trade a Planeswalker


Deals and Devils
Wiki Page for this story
G Author: Subject:
RavenoftheBlack The Dual-Walkers are out for blood, but to catch their prey they need a Shark.
Content Warnings PG PG-13 R
Read This First: Planes of the Dual-Walkers Fisco Vane, the Shark Two Bullets and a Pocketful of Hate
Consider Reading This First: Dead Man ‘Walking


How to Trade a Planeswalker
Wiki Page for this story
PG Author: Subject:
RuwinReborn Daneera has been captured by Fisco Vane, and he has a lot of questions for her... questions about his ostensible employers, The Dual-Walkers.
Content Warnings PG PG-13 R
violence, kidnapping, forced mind reading
Read This First: {{{prerequisite}}}
Consider Reading This First: {{{recommended}}}


The War of the Wheel
Wiki Page for this story
PG-13 Author: Subject:
RavenoftheBlack The fates of numerous planes are at stake as The Dual-Walkers unleash their wrath on the Multiverse, and it is up to a motley crew of planeswalkers to stop them... if they can.
Content Warnings PG PG-13 R
excessive violence, blackmail, survivor guilt, language
Read This First: The Fallen Pharaoh; Planes of the Dual-Walkers; Dead Man ‘Walking; Deals and Devils; How to Trade a Planeswalker; The Cruel Finale; Tears of the Djinn; Kiss of the Shorecerers
Consider Reading This First: Lukas Harran; Huinn, Last of the Darkwings


The Pale Priestess
Wiki Page for this story
PG-13 Author: Subject:
RavenoftheBlack Navoya is a world at war, split between the devotees of the Pale Priestess, and the Freeman's Corp led by a great man known only as the Hero. What will happen when these forces clash?
Content Warnings PG PG-13 R
violence, warfare, manipulation
Read This First: War of the Wheel


Character Information

Syl and Chardis, better known as the Dual-Walkers, are a set of twins, sister and brother respectively, who are both planeswalkers. They are over 2000 years old, and were known as two of the most powerful planeswalkers before the Mending. They are also two of the most hated people in the Multiverse, and their cruelty and manipulation are virtually immeasurable.

Physical Appearance

Both Syl and Chardis are staggeringly beautiful people. Syl stands at a little over five and a half feet tall, while Chardis is larger at just under six and a half feet. Both have black hair and blue eyes, although Chardis's eyes often turn to a reddish color when he grows angry. Syl is slim and pale, but also curvaceous and smooth-skinned. Chardis, however, is much more tanned, and much larger and well-muscled.

Powers and Abilities

Although both twins have access to white, blue, black and red mana, they each have a primary focus. Syl primarily focuses on blue and black mana, while Chardis prefers to focus on white and red. Both twins avoid green mana like the plague. The Dual-Walkers are also both masterful artificers and enchanters, and understand the intricacies of lasting magic like few others ever have.

Syl

As an expert practitioner of both blue and black magic, Syl is a telepathic mind mage of considerable talent. Although the upper levels of her abilities have yet to be seen by any living person except perhaps her brother, she has been known to easily overhear the thoughts of others, often without really trying. She is also proficient in manipulation and illusion, as well as darker powers of rot, decay, and reanimation.

Above all else, Syl prizes subtlety. Although she can very occasionally be guilty of showmanship, it is usually for her brother's benefit. Syl would rather pull the stings behind the scene than be out in the center of the stage. She is the calculating, planning, and more cautious of the siblings. She is typically forced to rein her brother in before his temper jeopardizes their plans.

Chardis

Chardis is a master of battlemagic, and tends to focus on either enchantments that boost natural abilities to supernatural levels, or spells designed to deal tremendous amounts of damage directly to his foe. He is a master pyromancer, and prefers fire to most other forms of damage. He is also a dangerous hand to hand combatant and is proficient in both armed and unarmed combat.

Chardis, for all his arrogance and narcissism, is a profoundly gifted leader of men. He is able to encourage and inspire troops in a way few ever have, and his soldiers usually grow to be completely devoted to his command. Subtle enchantments to evoke emotional connections and camaraderie help Chardis to be respected and even loved by his soldiers. He is also accomplished in strengthening and healing magics, allowing him to act as both leader and healer to his troops.

The Dual-Walkers

While both Syl and Chardis are dangerous alone, it is when they combine their powers that they become truly devastating. For reasons even they do not fully understand, the combined strength of the Dual-Walkers is greater than the sum of their parts. Before the Mending, their combined power could fundamentally alter worlds. Post-Mending, their powers are much more limited, but still considerable. The most difficult summonings and most complex spells are accomplished with relative ease when the Dual-Walkers join forces.


History

Little is known about the history of the Dual-Walkers, because there are few left alive who have seen any of it besides the Dual-Walkers themselves. They were born over two thousand years ago, and their sparks ignited while they were in their mid-to-late 20's. Even before their ascension, they were known on their home plane as powerful and dangerous enemies. After they became planeswalkers, however, their power could barely be contained. Entire nations fell to their might and their desires.

For centuries, the twins wandered Dominia, experiencing everything they could and seeking ever greater glories and ever deeper power. Approximately 1400 years ago, the Dual-Walkers combined their tremendous power with their nearly unparalleled knowledge of enchantment and artifice and created the Amphiseum. The Amphiseum is an artificial planar arena that is entirely self-sustaining. Here the Dual-Walkers hosted massive gladiatorial games for other planeswalkers, as well as ordinary spectators that were transported there through large planar barges for the sole purpose of indulging in the decadent events.

It was a little over 1200 years ago that the Dual-Walkers were first led to the Wheel, a set of five planes loosely connected to one another through the æther. In relatively short order, the Dual-Walkers and their allies conquered the Wheel and established themselves as deities there, a charade that their planeswalker powers made all too easy. Known to their subjects as the Rulus, the four outer planes of the Wheel worshiped Syl and Chardis as gods from their virtually inaccessible palace on the central plane of Anissem.

About 400 years ago, on the thousandth anniversary of the first Amphiseum Games, Syl and Chardis hosted the final Games, meant to be a glorious send-off to a millennium of brutality and bloodshed. Although no Games have been held in the Amphiseum since, the Dual-Walkers still occasionally make use of the arena for other purposes.