Aloise Hartley

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Aloise Hartley
Name: Aloise Hartley
Author: RuwinReborn
Classification: Human Planeswalker
Gender: Female
Colors:
Availability
Public
Aloise is an optimistic young Planeswalker who wanders the multiverse seeking to learn as much as she can.

Appears In

Stars and Smoke
Wiki Page for this story
PG Author: Subject:
RuwinReborn Aloise Hartley has a lot of questions, and she a coin that she thinks will provide the answers. But Fisco Vane doesn't do questions. He does solutions.
Content Warnings PG PG-13 R
Violence
Read This First: {{{prerequisite}}}
Consider Reading This First: {{{recommended}}}



A Bet on Kindness
Wiki Page for this story
G Author: Subject:
OrcishLibrarian It's been a long time since Beryl, the Heart-Scarred had anyone to trust.
Content Warnings PG PG-13 R
Read This First: {{{prerequisite}}}
Consider Reading This First: {{{recommended}}}



The Hermit's Burden
Wiki Page for this story
PG-13 Author: Subject:
RuwinReborn Aloise Hartley believes that fear is the most dangerous force in the Multiverse. If she can't overcome the fear of the dark wood known as the Vorst, she might learn that first hand, at the cost of her life and the life of her newfound friend.
Content Warnings PG PG-13 R
violence, physical and psychological abuse, cannibalism
Read This First: {{{prerequisite}}}
Consider Reading This First: {{{recommended}}}



Reclamation
Wiki Page for this story
PG Author: Subject:
OrcishLibrarian Beryl, the Heart-Scarred returns home to seek a new understanding with her sister, Astria. Astria, meanwhile, has an agenda of her own.
Content Warnings PG PG-13 R
violence, emotional blackmail
Read This First: {{{prerequisite}}}
Consider Reading This First: {{{recommended}}}



Friends and Killers
Wiki Page for this story
PG-13 Author: Subject:
RuwinReborn and Orcish Librarian Aloise Hartley may have set herself a task beyond even her considerable abilities: mediating a conversation between Fisco Vane and Beryl, the Heart-Scarred, a conversation that will reveal secrets Beryl might not be ready to handle.
Content Warnings PG PG-13 R
Violence
Read This First: {{{prerequisite}}}
Consider Reading This First: {{{recommended}}}

Character Information

Appearance

Aloise is currently a twenty three year old woman with short blond hair and bright blue eyes. She wears clothing appropriate for travel, and keep a well-stocked pack on her at all times with a variety of emergency equipment or anything else she might need. Because of her spatial powers, her pack is, in fact, bigger on the inside. She is a small woman, but she often has more energy than she know what to do with, and is rarely solemn or dour.

She is swift to anger at the first signs of willful ignorance, but always takes an opportunity to teach. She loves meeting new people and seeing new things, and almost never turns down an opportunity to try something different. She is a bit naiive, but is intelligent enough to know when she is being manipulated or swindled.

She likes chocolate.

Background

Aloise has always been a clever and curious girl - It is unfortunate she was born into a xenophobic human culture that cut themselves off from the rest of the world. Having erected giant walls around their settlements for reasons long since forgotten, Aloise grew up on stories of the terrors of the outside, and how everything out there would flay you in an instant. Or perhaps crush you. Or eat you. She was young, and the stories were frightening, so she never tried to leave the settlement walls.

Until one day, when Aloise was twelve and her mother had taken her through the winding streets of the market, she stopped to look into a shop window at a beautiful doll. When she turned to find her mother, she was nowhere to be found. She wandered for three hours, looking for her mother, nearly in tears, when she came upon the wall. Fifty feet tall, made of pure alabaster stone. She suddenly very much wanted to be home, and she closed her eyes and wished for it very hard.

When she opened her eyes again, she did not know where she was. It was with a shock that she realized she was on the other side of the wall, staring at that blank white stone from...

... The outside.

Aloise shrieked. This was immediately followed by a commotion behind her. Several creatures poked their heads from the dense brush fifty feet away, shouting something at her. She ran to the wall, and pounded on it, begging to save her as the creatures rushed forward. But the wall did not respond, and one of the creatures grabbed her, lifted her up and-

"It's alright, little one. I have you, and you are safe."

Aloise was unsure what was happening, but the creature cradled her gently, and through the tears she could not see where they were going.

She was taken to a little town, in the middle of the forest. She had never seen a forest before. She had only heard that the trees were dark and gnarled. But these trees look soft and healthy. She was confused, but the green grass was soft and inviting, and there was a warm breeze where she had been told there would only be deathly chill.

When they approached the town, the creatures, of which there were six, let her sit down on the soft grass, and removed their masks.

They were humans.

She learned that the people - her people - inside the walls had grown afraid, long ago. That they had put up the walls, and shut out the outside world, because they did not like the change. The their people - and the called themselves the Enlightened - had watched with sadness as all progress was halted within the settlements. But they hadn't the ability nor the willpower to tear down the walls, and so, had simply gone on living. They had created vibrant, lush cities within the forests, and invented amazing things.

The next few months of Aloise's life were filled with wonder at every new discovery. She learned at the feet of scholars and shamans, and discovered that she found herself outside of the walls of her settlement because of latent magics she could not control. Through tutelage and practice, she was able to get a basic grasp of the teleportation magic that had revealed this new world to her. She made dozens of new friends, and became part of the ever-growing family that the Enlightened cultivated in their community.

But every so often, she would look at the wall, and remember that her parents were stuck inside.

She often insisted that the people inside should be told. The Enlightened told her that they would not listen. They would not believe. Over time, she became more and more irritated with the complacency of the Enlightened, until she decided that she would bring the message to her people herself. She returned to the wall, and teleported to the other side.

Her people reacted violently. She was arrested and accused of heresy. Her father and mother did not even visit her in her cell, and she was brought forth for execution only hours after her arrival in the settlement.

Through her tears, as she was brought forward and tied to a stake, she finally saw her parents. As the smoke billowed and the flames rose, she saw their faces. She saw their fear. And as the first flames began to lick her feet, she shrieked her despair into the sky, and found herslef suddenly free.

Her first instinct told her she must have used magic again; but no, they had set up wards preventing her from escaping.

She looked up at a bright, violet sky that was not her own, and despite her brush with death, could not help but stare at it in wonder.

Her schooling with the Enlightened had spoken of this - that there were people who could visit worlds beyond their own. That these worlds were numberless and full of new and exciting things, as well as dangerous. They had called them "Planeswalkers", and one such being had founded the teachings of the Enlightend, all that time ago.

Aloise returned to her home plane, and told the Enlightened what had happened. They were saddened, but relieved she was safe. When she informed them of her newfound ability, they were ecstatic, and encouraged her to visit many places, and return to them with tales from beyond their world.

Aloise is older now, and the walls of her people still stand, guarding them from change. She cannot break down the walls around the settlements, but she hopes that some day, she will be able to break down the walls around their hearts. She travels, using wind, water, and teleportation magic to protect her, and returns constantly to the forest to report what she finds. Always she returns with stories of world-spanning cities, of a plane shattered into five and become whole again, of a place of eternal sunlight.

Aloise wishes to discover all the multiverse has; to meet new people and make new friends across every plane. She understands the impossibility of it, but her thirst for the wondrously new presses her ever onward, with a smile and the memory of what refusing to learn can do to you.

Card

Aloise, the Explorer - WGUU

Planeswalker - Aloise

+1: Search your library for a Plain, Island, or Forest card, and put it onto the battlefield tapped. Shuffle your library.
+1: Draw a card for every land that entered the battlefield under your control this turn.
-3: Exile Target Creature. It's controller searches his or her library for a land card, and puts it into play tapped, then shuffles his or her library.
-X: Search your library for a non-land permanent with converted mana cast X or less and put it onto the battlefield. Shuffle your library.

2 Starting Loyalty